A Shadow Creeping Near
"A shadow Creeping Near" is a soundtrack from the game Clock Tower 3, the game lacks music throughout but when the player is being chased by an subordinate this music is played (not the music for the first two subordinates that give chase). I love the violins in this piece the high pitched and almost screeching like section gives off a brilliant horror atmosphere.
Ambient -Pipe Organ-
This brilliant mess, and clash of sounds comes from Fatal Frame IV, it is played nearing the climax of the game as the player finds themselves climbing their way to the top of a lighthouse. The music comes in gradually in terms of volume when the player is at the bottom of the lighthouse it will be quite to complete mute and as you climb the tower of stairs you will find that the music becomes much louder with each floor climbed. I think it's the memories I have of this game and the pipe organ that plays the melody underneath the long and almost breathy notes is what I've come to admire so much.
Chemical Plant Zone
Closing Encounter, The
Klonoa next with the music for the final stage, the almost metronomic sound that plays in the background of this piece contemplates the music and helps bring each section together nicely, the choice of instrument is also highly admired as the dream like vibe it gives off is spectacular.
Day of Night, The
Silent Hill has some of the best music out there, it can make you feel any emotion the composer wants and "The Day of Night" is no exception. The really long notes that blend into the next is beautifully done and a very relaxing piece yet loneliness surrounds it, in order to not make it boring a simple melody is played to finish it off.
It's Dark Cloud with it's contribution "Factory" the thudding of the bass played along side the soft synthetic piece goes really well together and is finished off with a few percussion pieces here and there that really help this score give a relaxed and calm vibe to it.
Fermata in Mystic Air
Another Silent Hill piece here, the static background noise that plays in the music gives it a very alluring effect almost as if a Gramophone is playing it, again this score does a tremendous job at making each long note blend into the next. However unlike "The Day of Night" I do not find this piece to be relaxing or lonely I find it very unique and mysterious.
I love the whole fast thing they did with Spyro 3's Fireworks Factory level, it was a great way to build up adrenaline within players, the speedy bass line filled with a whole heap of various instruments, percussion's and sounds all go great when combined.
I'm not entirely sure what it is that makes me love this piece, maybe it's the traditional sound to it, maybe it's the plucking like backing tracks in the piece that i admire.
Hikari -Orchestral Version-
I am not a big fan of pieces that use an orchestra of instruments, I find them a bit plain and although I do find them impressive I can never truly admire the piece they played. However "Hikari" is one of the very few (or maybe the only one) that I truly enjoy there are so many sections that this piece utilizes that makes it a wonder to the ears, Utada Hikaru is one hell of a composer even without her tremendous voice.
Another Kingdom Hearts one now, with an interesting opening of scattered notes being flung at you that will entice you to keep listening and sure enough the entire piece is one very unusual score, form the scattered notes to the pipe melody at 00:30 this is one odd soundtrack.
Hydrocity Zone Act 1
I don't know about you lot but Sega has some of the best soundtracks, I'm obsessed with the retro and synthetic sound of 8bit and 16bit music, it's brilliant, I love the chorus of this piece (if you can call it that), the sharp chords of notes that play 00:36 and throughout the following section is a joy to listen to.
Hydrocity Zone Act 2
Hyrdrocity was one of my favorite stages in Sonic history, it is one of the very few water stages that I enjoy, and I loved these ones. The score of this piece was fantastic just like the stage prior, I loved the fast crescendo's that are played followed by a very uplifting crescendo section only to complete the circle and revert back to a very low toned piece.
Inside the Claw Machine
I am not a fan of video games that are based on movies, however Toy Story was -and still is- one of the best adaptions that I have played, the soundtrack for the machinery level was very nicely done, I love the echo like sound that each note plays for the first section alone side on bass line and nothing else, it's simplicity gave off a very desolate feeling that worked really well for the level.
It's a Golden Show
The menu theme for Catherine is very different from others, most menu themes are very short or repetitive so players can hear it all before they move onto the game, however this piece is far from that, the opening piano made me want to listen to more of the soundtrack and when the jazz tones started to become apparent I was glad and the waiting did pay off, I'm not a big fan of jazz like music but the fact I like this piece is one of the reasons as to why it's one of my favorite game tracks.
Even more Silent Hill still (I did say they had some of the best soundtracks) this piece is beautifully made and Akira knows exactly when there should be a long period of silence before starting the next few notes followed by another few seconds of silence, we're use to music being polyrhythmic but having a piece where it is but one piano playing one note (or chords) at a time with no other notes playing in the backing of the track makes this very different from other scores in gaming.
Mine of Lights
Klonoa again here with "Mine of Lights" I am not entirely sure why this sticks out in my mind to be honest, but sometimes we like things without knowing why. Sorry.
Night of Fate
Last Kingdom Hearts here, this piece just sounds so epic and fast, now who doesn't love that eh? the violins and piano make a great contribution to the piece at appropriate times which helps boost my love for this fast paced score.
Opened Way, The
Shadow of The Colossus now with "The Opened Way" again another piece with violins -why do so many people hate the instrument anyway- this piece is even more epic than "Night of Fate" in my opinion, and with Viola's playing the backing track to this, both work perfectly together and with the best part starting at 00:37 who doesn't love that buildup.
A sad piece now from Hotel Dusk - "Secrets"-, if listening to game soundtracks has thought us anything it is that piano's can create any emotion within us if it has been played and composed correctly and that's all there is to my liking of this piece a well created piece for the piano that is great at stirring an emotion.
Yeah I wasn't lying when I said I loved 8bit and 16bit soundtracks. The special Stage music for Sonic 3 is my favorite special stage score, I love the bouncing like rhythm of the bass, and the very obscure sound the melody plays off, plus the song gets faster and faster ... what's not to like?
Time of Confrontation, The
Viola's now with a truly remarkable style to it, the short sharp notes that are played continuously has a brilliant build up effect to it, and with the organ that is played alongside the viola but with longer notes does actually work really well when it's put together.
Last Silent Hill one and with a piano again, but unlike "Magdalene" this one has more than just a piano to it, it also has a soft synthetic beat and violins -yet again- these three instruments and their melodies all combined make a very lost sense coming from it.
Tsukimori -Music Box-
Both these pieces are brilliant, I love the simple melody that changes it's pattern ever so slightly at times making it go upwards in pattern to repeating a previous section.
Last Klonoa one now as well (and last one overall), this is a deeply relaxing and dreamy score, I love the heartbeat that is played right after the opening sequence it is a very calming effect which is furthered by the following instrumental piece's that complement the score nicely.